As expected, there was no shortage of people willing to buy the new hardware. We already know the first number of orders thanks to information provided on Twitter by Pavel Djundik, the creator of SteamDB. However, these are not official Valve data.
SteamDB is a tool that gives users much more information about Steam and what’s in its database. It “verifies” the information flow sent by the Steam client.
The numbers shown refer to the first hours after booking starts. Valve’s database “dumped” this information due to an HTML error. The vulnerability was quickly detected and fixed. The most expensive version of the Steam Deck achieved the result of more than 71,000 copies ordered. The vast majority, 55,000 reservations, came from countries in North America – the United States and Canada. The model that offers a 256GB drive sold slightly less, with a result of 33,000 orders. Only 5,000 reservations from the European Union were registered.
Pavel Djundik did not provide the number of orders for the cheaper version. The first deliveries of the device are scheduled to start in December this year, and if you haven’t pre-ordered it, you won’t be able to receive the new console this year, and now only in 2022 and the 512GB version already only in the second half of next year.
Reservations for the Steam Deck can be made by users with a Steam account registered in the United States, Canada, the European Union and the United Kingdom. Other regions of the world still have to wait.
The newly announced Steam Deck is built around the idea of a private library of PC games that can be played on a handheld console. But as Valve admits, some of the most popular titles on Steam have some runtime issues on the device.
Seems like they fixed it. Canada was same number as US, so it’s NA total.
Last numbers we saw:
NA 512gb: 55k
NA 256gb: 28k
EU 512gb: 9.6k
EU 256gb: 5k
UK 512gb: 7k
— Pavel Djundik (@thexpaw) July 16, 2021
According to reports collected on ProtonDB, games like Destiny 2, PUBG, Apex Legends and Rainbow Six Siege will not work well with Valve’s pre-installed SteamOS on consoles. This is all due to anti-cheat measures that are not enabled in the Linux kernel-based system. This causes players to be cut off from multiplayer game servers.
Valve mentioned that developers are currently working on “improving compatibility and support for anti-cheating measures”. In case the developers’ efforts don’t work, we can always remove the pre-installed SteamOS and install Windows – Valve was open about the existence of this possibility.