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Humankind Analysis: Learning to Win!

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humankind — new game from Amplitude Studios — is a proposal framed in the strategy game style (by turns) as a 4X game (eXplorar, eXpandir, eXtrair, eXterminate) whose objective is to lead your civilization to victory. Your story can be written by your hands, abdicating a pre-defined course, something similar to Civilization, the famous 2K Games series that unified and transformed an entire community linked to strategy games.

Amplitude Studios manages to reinvent itself by creating an experience that takes advantage of other titles developed by the studio and distributed by Sega. Unlike games like Endless Legend — developed by the team — being set in a sci-fi setting, Humankind adopts a more sober stance and is connected to History, even though it may be alternative or distorted in time and space. This game manages to take advantage of what the competition brought relevant, but, at the same time, include new ideas and concepts.

In civilization, the civilizational progression manages to be more explicit, however, in humankind, the player is faced with a whole different system and much less focused on the main categories of the competitor. And yes, I say competitor, because Civilization is still a very strong competitor, but it is difficult to elevate this Amplitude title to the already reached level of Civ.

Strategy — it’s learning to reign!

Concretely, Humankind’s purpose continues to serve the same purpose as Civilization, however here, humanity depends on its (in some ways) erratic decisions to make profile traits compatible with its style of play. Artificial intelligence helps in this requirement, however, part of itself is the acceptance or not of different approaches to a new reality (in-game).

Traversing seven different periods of history — the Neolithic, a Antique, the age) Classic, O Modern, O Industrial and finally the Contemporary — you will have to find the formula for your success, if there is one. On the contrary Civil, Humankind seeks to make culture the key element for the progression and evolution of society, were it not for the name of the game “Humanity”, taking the premise of culture to reach the conclusion that the evolution of a society implies a level of culture to that citizens are under pressure to guarantee.

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Regardless of experience, the basic concept remains: achieving a high population level, a prosperous economy (that sustains activities), a considerable offensive capability (military armament), industrial complexes and significant scientific advances. What stands out in all this is the fact that some of these events are synchronized to appear throughout the game (for search) or even when they end up being searched by others.

Early on, the game has some similarities — in game style — compared to other titles. Choose your avatar, with the particularity of being able to choose its characteristics and personality. It is curious to see that the initial prototype of each avatar has eleven behavior options, however, the choice of the avatar will not decide the character’s balance, so you can always change that behavior at your own pleasure.

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This game – humankind — allows him to defeat enemies, however, he won’t be able to eliminate them, as they are allowed to rebuild themselves and return to the game in the future — something that, in truth, happened throughout history. Even if you can’t decimate a certain population (in-game), you can always take advantage of the territory for a better geostrategic planning of your civilization with resources useful for evolution.

Whatever your approach or strategy, try to define your civilization’s culture in advance to prevent other nations from “blocking” a possible choice that is more favorable to you — as they are unique to each civilization. The player or character with the most fame (at the end of each game) wins. This fame is achieved through their actions at stake, between decisions, strategic positions or, as mentioned, by the adopted culture. The choice of culture should reflect your strategic game style, as well as the potential discovered in the neolithic era.

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ambiance

Humankind presents very interesting ideas and the environment we are confronted with is something worth seeing in a strategy game, even more so when it brought us some glimpses of what the Civilization series has been, however, still with some elements that we believe to be lower than the aforementioned. In fact, the variety of biomes and locations is truly incredible, creating a whole context for a particular region.

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For a player who has some connection to Civil, getting used to the interface may not even be very complicated, but with regard to the functioning of humankind, you may feel some differences that will make you feel strange. I say from experience that it was not easy at first to understand some of the strategic objectives of the game, not because it was not well characterized, but because I was looking for certain functions or options that, of the two, were either not in the correct place or had another designation (or purpose).

Since there cannot be a winner in the history of Humankind, so does the reality check when implementing a system of “Fame” was very well achieved in that it allows it to be proud of being among the most appreciated civilizations (if it does so) for its actions throughout the game in the development of its intellectual and strategic capacities. A bit of everything is achieved in this new strategy game.

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The climate changes and adapts in each location, which is nonetheless fantastic and an element that is often not taken into account. In addition Amplitude Studios took the opportunity to even include a climate change system to adapt to the game following a reality that, unfortunately, has become more dramatic around the world. Humankind didn’t want to be left out, so he decided to recreate similar mechanics to include in his strategy game.

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gameplay

This game takes a similar approach to Civilization under turn-based strategy titles. humankind it cannot be talked about without mentioning its most famous competitors, so the struggle between nations is interesting, but not so much as managing conflicts or diplomatic relations — Humankind takes it to another level — when compared to Civ’s simplicity. However, I confess that I was a little disappointed by the non-objective way in which we deal with settlements or cities — the management of the city and the game’s economy itself — for a beginner of this game, this can mean “loving” or “hating” playing Humankind , because it’s easy to feel lost.

It is true that the translation of the game is exemplary well done, allowing to understand the strangest terms, in English, in the mother tongue (in Portuguese, in this case). THE Amplitude Studios developed the game, but the mow, due to its global culture, it allowed translating the entire game into the most diverse languages, even translating the explanatory videos (tutorials). This contributes to more than half of the possible success this game has among the community.

Mastering this system implemented by Amplitude Studios in Humankind can seem complicated, however, with a few hours of gameplay and attention to detail, you’ll easily find out how rounds (or turns) work. This 4X title allows you to carefully analyze each step so you never go wrong. Exploring new territories can be very rewarding, as with each new region, new details, different climates and biomes.

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Expansionism can be interesting in this game category, especially if you’re prepared for some battles quite catchy. While in Civilization, battles only occur between barbarian (or renegade) nations or peoples, in Humankind it can also fight wild animals which it encounters as it enters new territories. In battle, Humankind adopts a different style of approach to the enemy. The approach can be in group, however, when attacking, there is a reduction of the various units to perform attacks per turn.

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Graphic quality

Initially, I had had the opportunity to try Humankind on a laptop, hoping I could handle the graphical and preformative impact of this game, having even shown some concern for performance, however, regardless of first impressions, I realized that I easily controlled the fault. of performance in order to offer with less detail a very acceptable performance.

Later, in a PRAÇA, I was able to extract a lot more detail and enjoy the real quality of the game. Civilization showed a more dolled-up approach to characters or game elements. humankind decided to bet on textures with a lot more details, but in an identical way to what Civil has done, with magnification techniques for greater detail. Between gameplay moments, we have access to videos with some detail that look more like cut-scenes than tutorials, adding more immersiveness.

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This strategy game model essentially requires a very broad calculation power, with a strong need for RAM to process all civilizations with each new round. However, unlike Civil, humankind requires greater effort from GPU or from CPU to deal with the textures dimension and the more detailed requirement (when compared to the more “beautiful” buildings or characters).

Finally, the interface (UI) is undoubtedly one of the best in this type of games, housing several improvements — compared to other games — that you can check if you buy this title. Simple, nice design and very intuitive. Just spend a little time understanding all the places you can access right away. All information cards and other alerts (in-game) are fully framed in the entire societal context, not ending the immersiveness we are getting used to — something like Civilization 6 (mainly).

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Verdict

humankind shows that you can still improve a recipe that already looks perfect. Civilization is not in the habit of having a credible competitor, however, this game promises to push and elevate the turn-based strategy games a little further. Who knows if we’ll see some of these ideas in new games in the acclaimed 2K Games series. Amplitude Studios is to be congratulated for advancing the development of a game like this.

We believe it is important that the development team maintain a commitment to the development of this theme and an approach (style) expansion for the future of the series, which could become an acclaimed series as well. Sid Meiers still little pressured, it could become if the Amplitude manage to expand the limits of Humankind.

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This game was assigned to More Technology for the Ecoplay, to which we thank the confidence in our work and exemption in writing, preparing and evaluating new titles for the site. We hope we have helped the reader to decide about the possibility of purchasing this title, humankind. The game is available for €49.99 at steam in its standard edition.

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