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‘Halo Infinite’ rescheduled for fall 2021

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Jason Staten, a veteran of Bungie, who now leads the product at 343 Industries, says, “I am fortunate to have worked with incredibly talented teams throughout my career. The ´Infinite´ team is no exception. The people here don’t just understand Halo, they love the gameplay and characters and the central community – everything that makes Halo, Halo – as much as I do.

And, like me, they also feel a deep responsibility to serve. We are not making this game for us. We are doing it for you. From this update, we will share more about what we are doing and, most importantly, why we are doing it. Here are some things I’d like to share:

In my first week of work, I played the entire ´Infinite´ campaign. Twice. I was, in a word, stunned – in the best possible way – by what the team had done. Infinite is by far the most expansive, vertical Halo world ever. Why did the team do this?

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Because they understand that admiration and freedom are fundamental to the Halo experience. I could feel “30 seconds of fun” from the classic Halo beating at the heart of the Infinite world. But I had never felt more powerful, more mobile, more in charge of a rich set of tactical choices. This was the Halo we envisioned in 2000, finally coming to life, after 20 years of technical and creative innovation.

Of course, there were insects in the building and clearly more work to do. But this conceptual art by Martin Deschambault (one of the many incredible pieces he made for the game), encapsulates all the excitement, curiosity and joy that I felt on my first trip through Zeta Halo, the most mysterious, dangerous and rich in possibilities in all the Halo universe. Wherever you look, I see choices: Do I explore the golden path? Assault that banned the war base guarding the valley passage? Following a flight from Precursor Sentinels to that unexpected cave? Rescue a squad of dug and desperate Marines in the middle of the mountain? Or do I continue to pull the thread of the main story that I feel epic and intimate at the same time?

After a disappointing revelation earlier this year, Microsoft put the brakes on plans to make Halo Infinite a launch title for the new Xbox consoles and focused on adding much-needed visual varnish.

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Now, as part of its 343-day events, the development team has shared a series of images of the game and announced that it plans to launch Halo Infinite next fall. Jason Staten, a veteran of Bungie, who now leads the product at 343 Industries, wrote in a blog post, which showed some impressive stills with improved hero models, maps – including the first look at a multiplayer map – and various weapons.

They even address “Craig”, the enemy who seemed so flat and bad that his momentary appearance in the original trailer “Infinite” has become a meme. According to Art Management Director Neill Harrison, “facial animation at NPCs was not fully implemented in that building, which resulted in Craig’s incredibly deadly / lifeless look… There has been more work done on the fidelity of the material and more variety added to the raw faces, we’re also working on adding some hairstyles and beards, which was something we hadn’t come up with in July.

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Meanwhile, Ani Shastry, director of development for the graphics team, noted that “key areas of progress include better overall quality of lighting, environment, shadows, lighting, sky and atmosphere”, giving Halo Infinite a completely different feel to the point of art and technology.

Source: Engadget

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