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‘Halo Infinite’ is the first game in the series to include space audio

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It seems that now the audio technicians at ´developer´ 343 Industries, were very enthusiastic about recording sounds from the real world to be used in the game: From vocals of ´Devil of Tasmania´, to explosions recorded in a desert through 80 microphones. The team also energetically destroyed a piano using golf clubs and sticks to create an intense impact, with the sounds of the wreckage.

Then they applied dry ice to their remains to remove even more sounds. And this is how ‘Halo Infinite’ is the first game in the series to support space audio with the sound team that also destroyed a piano to create sounds from another world.

Now, and after receiving disapproval for the first gameplay images from Halo Infinite, developer 343 Industries was in ‘damage control’ mode. Fans have been offered images of the sniper’s evolving visuals and informed about new features, including the ability to push enemies out of the Halo ring.

Halo Infinite is the first game in the series toThe studio’s latest progress report moves away from graphics and gameplay to offer a whole host of audio updates. The top of the list is the news that Halo Infinite will be the first title in the series to support space audio such as Dolby Atmos, Windows Sonic and DTS Headphone: X.

Although it is expected that from a big exclusive of a “Big Player-1st-Party”, the change is part of 343’s broader drive to give the game an improved sound, more clarity and depth. The technology of virtual surround sound is placed next to an evolved weapon with shooting audio that analyzes the sounds of the weapon by gender and location in space.

343 claims that the new system prioritizes sounds in a threat order to decide the output volume of each weapon based on its origin and relationship with the player. For example, if a shot is aimed at you, the sound will be louder compared to shots by a teammate. You can see the destruction in the following video:

In terms of the campaign mode score, the studio recruited three composers with different specialties to record about three to four hours of written music. Gareth Coker was chosen for his “orchestral lead”, Curtis Schweitzer for his choral and piano writing and Joel Corelitz for his knowledge of synthesizers. The new score is inspired by the original trilogy to offer a “strong dose of nostalgia”.

Source: Engadget

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