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Facebook strengthens its presence in the field of virtual reality

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Facebook has bought several virtual reality game studios over the past two years, and added a new one to its roster on Friday by acquiring… BigBox VR.

BigBox VR, the maker of Population: One, joins Oculus Studios.

Mike Verdo, Vice President of Content at Facebook Reality Labs, wrote in post: Population: One broke into the virtual reality scene just nine months ago. Consistently ranked as one of the best performing games on the Oculus platform, it brings together up to 24 people simultaneously to connect, play and compete in a virtual world.

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He added, “While social media brings players to Population: One, the humor, constant updates, and pure fun in the environment keep them coming back over and over — we’ve even seen players schedule time to meet in-game for the social experience.”

Population: One was a huge hit, earning over $10 million on the Oculus Store just a few months later.

Population: One is a very straightforward clone of Fortnite, copying a number of key gameplay techniques while adapting them to the unique movements of VR and introducing the studio’s tradition and art style.

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Facebook and Virtual Reality:

The game, which is available on both the Oculus Store and Steam, continues to support all of its existing platforms. It also continues to receive regular updates, BigBox VR says via its website. But it is not yet clear what major changes may occur due to the acquisition.

BigBox VR has big plans for the future of Population: One and other projects. But he is not ready to share details at this time.

BigBox VR joins a slew of other virtual reality studios that Facebook has acquired over the past two years.

The company acquired Onward developer Downpour Interactive in April, Lone Echo developer Ready at Dawn in June, Asgard’s Wrath developer Sanzaru Games in February 2020, and Beat Games developer Beat Saber in November 2019.

It is fashionable for the owner of the gaming hardware platform to build his own network of studios. But in the VR world, things are a little different, given that Facebook has few real competitors.

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