Before the upcoming trial against Epic Games, Submitted Apple has 500 pages of documents covering legal findings and conclusions, mainly summarizing the information exchanged between Apple and Epic Games.
The documents present the relevant facts to the judge, and defend the logical conclusions that must be drawn when applying the law to the case.
The company said Thursday: It intends to argue that it faces significant competition in the market for video game transactions to defend itself against antitrust claims by Epic Games, the maker of Fortnite.
And Epic Games filed a lawsuit against Apple last year in federal court in California, through which it said: that commissions ranging between 15 and 30 percent imposed by Apple for the use of payment systems within the application and Apple’s long practice in controlling applications that can be installed across its devices reach To anti-competitive behavior.
The dispute arose after Epic Games tried to implement its own in-app payment system in the popular Fortnite game, and Apple subsequently banned the game from its app store.
The case is due to be heard in May in Oakland, California, by U.S. District Judge Yvonne Gonzalez Rogers, who has to judge any market insight. It’s the right idea to analyze Apple’s moves for signs of anti-competitive behavior.
Epic Games has framed its case around the notion that iPhones, which have more than a billion users, represent their own distinct market for software developers.
Epic Games has argued that Apple has monopoly power over this market because it decides how users can install software across devices.
She says: The iPhone manufacturer is abusing this power by forcing developers to provide their software through the app store, as developers are subject to fees for some transactions.
In the file presented by Apple, this idea was rejected, and said: The appropriate market for analyzing the issue is the video game transaction market, which includes multiple platforms belonging to different companies, which also limit the programs that can be run on their devices and impose fees on developers.
Apple said it plans to debate that consumers have many options about how to implement video game transactions, including purchasing virtual codes from game developers through other platforms, such as Windows computers, and using tokens across iPhones without fees for the game developer.