announced AMD announced the launch of FidelityFX Super Resolution, or FSR, technology on June 22.
FSR is a super sampling technology that enhances performance and image quality in supported games.
And the company gave a presentation at Computex 2021 with more information about the feature. This is although it is still not clear how effective it is.
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Ultra sampling is a major differentiator between AMD GPUs and competitor NVIDIA’s.
DLSS, NVIDIA’s version of the technology, uses neural networks to reconstruct higher-quality images from lower resolutions in real time, allowing games to run at smoother frame rates without compromising image quality.
NVIDIA launched DLSS in 2018 with the RTX 20 series, and has been increasing performance and support ever since.
More than 50 games now work with DLSS, and Nvidia has announced that Red Dead Redemption 2 and Rainbow Six Siege are getting this feature.
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AMD responds to Nvidia:
AMD said it was working on ultra sampling last year when it announced the RX 6000 GPUs.
The company doesn’t provide many technical details about the feature yet. But it says it will be open source and that more than a dozen studios and engines are supporting it this year.
FSR supports four levels of scaling. In AMD’s own test, I ran Godfall with a Radeon RX 6800 XT with epic graphics and ray tracing settings.
Performance mode ran at 150 fps – a massive increase from the original 49 fps.
The Balanced Quality and Ultra Quality modes went for results of 124 fps, 99 fps, and 78 fps, respectively.
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And given that FSR is open source, it also runs across Nvidia GPUs, including 10-series models that don’t support DLSS.
AMD reports a 41 percent performance increase in quality mode for Godfall over the GTX 1060, for example, and a frame rate increase from 27 fps to 38 fps.
And AMD has not shown much evidence of how FSR actually works in practice. But it will be available in three weeks.
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