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Adding an M.2 NVMe SSD to your PS5 can improve load times

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As Digital Foundry advances, the new PlayStation 5 firmware 2.0 update (beta) demonstrates that when tested the unit with the 980 Pro, Samsung’s new M.2 NVMe, the console saw both load times improve, want to download games. This in itself doesn’t say much, however, the test shows that the performance is identical to the console’s onboard storage, surpassing the times of the PS4 Pro.

“Although this is a beta where the output quality may not match the final release, the results on our SSD M.2 in particular are encouraging,” he says. Thomas Morgan, journalist by Digital Foundry and editor in chief of Which suggests some basis for such claims and should be taken as a reference in the future that awaits us in the current generation of consoles, even more, given the current 825 GB internal storage limitation.

“The Samsung 980 Pro is fast enough to handle PS5 exclusive (demanding) items like Ratchet and Clank, working exactly like the PS5’s (factory) storage in scenes where the bandwidth requirement is higher. Also, there is the advantage of loading time. Most of the games in our test suite, from The Witcher 3 The Fallout 4, all performed at a marginal advantage on the 980 Pro. We don’t have (record of) any performance loss, just storage gains in general».

In a test, the cyberpunk 2077 it charged almost three seconds faster than the Samsung SSD (with a heatsink) compared to the PS5’s storage. Each tested PS4 game loaded slightly faster via Samsung’s storage, with the exception of Battlefield 5 which loaded faster from the internal storage. Which highlights the concerns of the latest updates to make some of these games more versatile for the current generation.

«For example, the transfer of cyberpunk from the PS5’s internal SSD to the M.2 SSD takes just one minute and 11 seconds», he says, which represents a average rate of transfer from 1.42 GB/s. «[Estas] speeds […] vary depending on the content, so, for example, copying the Battlefield 5 of internal storage allowed an average speed of 0.87 GB/s, while the Final Fantasy 15 managed to produce only an average of 0.82 GB/s.


The case changes if we transfer again from M.2 to internal storage, taking much longer to do this transfer, concludes Thomas. Probably, due to the limitation of being able to upload (internal SSD) from an M.2 slot to the onboard SSD, since it does not suffer a «bus» from the console’s motherboard when it is sent to the M.2.

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